Spend your Saturdays (and the occasional Sunday) leveling-up fast: each one- or two-day workshop takes you from zero to a finished prototype in creative technology, interactive media, or virtual production. All classes are hands-on, taught by industry-act
Les événements de cette collection
Intro to 3D Scanning, Photogrammetry & Gaussian Splats
samedi prochain à 10:00
À partir de $0.00
Gestures as Interface with TouchDesigner and MediaPipe
Sat, Aug 9, 10:00 AM
À partir de $0.00
Building Virtual Avatars for Streaming in Unreal Engine
Sat, Aug 16, 10:00 AM
À partir de $0.00
Shader Magic
Sun, Aug 17, 10:00 AM
À partir de $0.00
Unity x AI = Now Anyone Can Make Video Games
Sat, Aug 23, 10:00 AM
À partir de $0.00
Dream Incubation to Facilitate Creative Problem Solving
Organisateur de NYU Tandon @ The Yard Summer Workshop Series
Programs that tend to teach one thing or even several things neatly bounded and categorized are generally easy to describe and easy to write about. IDM is not such a program. Even a cursory look at the makeup of our faculty, the courses we teach, and our academic and professional practice cannot fail to give the impression that we are a program hard to pin down: an eclectic crew of singular individuals gathering the arts, design, engineering and humanities into our capacious minds and hands. A visit to our floor and a few conversations with our students would reveal much the same: terrifically busy crisscrossing mediums, genres, and forms; curious, critical, and creative. We could add, with no little pride, that we temper this spirit of experimentation and invention with a commitment to criticality and ethical and social responsibility; to engage in 'art for art's sake, design for the market' would be no good. So perhaps this is what, despite the diversity of disciplines, practices and skills we present, binds us together - faculty and students - in common cause, that we believe to create entails a commitment to what Hyginus deemed as constitutive of the human condition: care.